The standard shader format is used with the standard render pipeline. The standard pipeline and shader are used by the system.
Note: This format is not finalized and could change in the future.
Vertex Shader
Layouts
layout (location=0) in vec3 position;
layout (location=1) in vec2 texCoord;
layout (location=2) in vec3 vertexNormal;
layout (location=5) in mat4 modelViewInstancedMatrix;
layout (location=9) in mat4 modelLightViewInstancedMatrix;
layout (location=14) in float selectedInstanced;