Standard Shader Format
Vertex Shader
Layouts
layout (location=0) in vec3 position;
layout (location=1) in vec2 texCoord;
layout (location=2) in vec3 vertexNormal;
layout (location=5) in mat4 modelViewInstancedMatrix;
layout (location=9) in mat4 modelLightViewInstancedMatrix;
layout (location=14) in float selectedInstanced;Uniforms
uniform mat4 orthoProjectionMatrix;
uniform int isInstanced;
uniform mat4 modelViewNonInstancedMatrix;
uniform mat4 modelLightViewNonInstancedMatrix;
uniform mat4 projectionMatrix;
uniform float selectedNonInstanced;Fragment Shader Uniforms
Last updated
Was this helpful?