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engine
  • Kakara Engine
  • Debugging
  • Getting Started
    • Getting the Engine
    • A New Game
    • Game Items
    • Components
    • Textures
    • Model Loading
    • The Camera
    • Player Input
      • Practical use of the Input
    • Lighting
    • User Interface
  • Scene System
    • Scene System
  • Render System
    • Extensible Render Pipeline
      • Standard Shader Format
      • Voxel Shader Format
      • Particle Shader Format
      • Lighting Shader Format
      • Custom Pipelines
  • Java Documentation
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  1. Getting Started

The Camera

Learn about the Camera in the Kakara Engine.

In the Kakara Engine the Camera is separate from the GameItem system. You can get the instance of a camera through getCamera() in the scene. From there you can move and rotate the camera.

getCamera().setPosition(5, 5, 5);

You can move the Camera around as a way of player movement.

Move on to the next topic to see a practical use of moving the Camera.

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Last updated 4 years ago

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