The Voxel Shader format is used by the Voxel Pipeline by default. The Voxel Pipeline is used by the ChunkHandler.
Vertex
Layouts
layout (location=0) in vec3 position;
layout (location=1) in vec2 texCoord;
layout (location=2) in vec3 vertexNormal;
layout (location=3) in vec2 overlayCoord;
layout (location=4) in float[1] hasTexture;