📓
engine
  • Kakara Engine
  • Debugging
  • Getting Started
    • Getting the Engine
    • A New Game
    • Game Items
    • Components
    • Textures
    • Model Loading
    • The Camera
    • Player Input
      • Practical use of the Input
    • Lighting
    • User Interface
  • Scene System
    • Scene System
  • Render System
    • Extensible Render Pipeline
      • Standard Shader Format
      • Voxel Shader Format
      • Particle Shader Format
      • Lighting Shader Format
      • Custom Pipelines
  • Java Documentation
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  • Gradle
  • Maven

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  1. Getting Started

Getting the Engine

Learn how to being using the Kakara Engine.

PreviousDebuggingNextA New Game

Last updated 2 years ago

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The Kakara Engine is available through Maven and Gradle. (Note: The Kakara Engine requires Java 17 or above)

Add the following to your build.gradle.kt or pom.xml file.

View the engine repository .

Gradle

Repository

repositories {
    maven
    {
        url "https://repo.kingtux.me/storages/maven/kakara"
    }
}
repositories {
    maven("https://repo.kingtux.me/storages/maven/kakara")
}

Dependency

dependencies {
    implementation 'org.kakara:engine:{version}'
}
dependencies {
    implementation (group = "org.kakara", name = "engine", version = {version})
}

Maven

Repository

<repositories>
    <repository>
        <id>Kakara</id>
        <url>https://repo.kingtux.me/storages/maven/kakara</url>
    </repository>
</repositories>

Dependency

<dependency>
    <groupId>org.kakara</groupId>
    <artifactId>engine</artifactId>
    <version>{version}</version>
</dependency>
here