> For the complete documentation index, see [llms.txt](https://kakara.gitbook.io/engine/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kakara.gitbook.io/engine/master.md).

# Kakara Engine

The Kakara Engine is a hybrid voxel game engine that powers [Kakara](https://github.com/kakaragame/Kakara). The Kakara engine is a medium to low level engine that allows for versatile game creation in Java using OpenGL. While Kakara is no longer in development, the Kakara Engine still is as of July 2022.

View the Getting Started section for a tutorial on the basics of the engine. Additional sections exist for a more in-depth look at the engine and its features.

## Engine Versioning

The engine uses a `major.minor.patch` scheme for its versioning.

The development cycle of the engine happens in Pre-releases. These pre-releases implement new major features into the engine.

The engine is also marked with build numbers. Build numbers are automatically assigned after each build by Jenkins.

Put all together the engine can be versioned as: `engine-1.0-PRE5-23-SNAPSHOT.jar`

## Contributing

Contributing to the engine can be done so through [github](https://github.com/kakaragame/Engine). Feel free to open a pull request for any contributions.

If you discover an issue specific to the engine please report them [here](https://github.com/kakaragame/Engine/issues).


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